An independent reference about picture quality on screens. It does not show or distribute films, does not sell equipment and is not related to the former site on this domain.

Comparisons

Comparisons

The labels on the box look like a ladder you simply have to climb all the way to the top. In reality, each step only pays off under certain conditions. The tables below show how the familiar formats really differ and when you can see it with your own eyes.

More pixels don't automatically mean more enjoyment. They're only an opportunity, and you have to be able to use it.

— Editor's note

How this section works: we compare general concepts, not models or trade names. The tables show tendencies; the real result depends on the screen, the source, the room and your eyes.

HD vs. Full HD vs. 4K

CriterionHDFull HD4K UHD
Frame size in pixels1280×7201920×10803840×2160
How many pixelsThe fewest; a visible "grid" on a large screenThe familiar standard, noticeably denser than HDFour times as many as Full HD
When the difference showsOn a small screen from a distance, it's hard to tell apart from Full HDLooks sharp on a mid-size screen from a normal distanceOn a large screen when sitting close, especially with small text and fine patterns
What can get in the wayStretching it to a big screen makes the picture softHeavy compression hurts detail more than a lack of pixelsA heavily compressed, low-bitrate source can look worse than clean Full HD

SDR vs. HDR

CriterionSDRHDR
What it isThe conventional way of carrying brightness and colorAn extended range of brightness and shades in the signal
Bright areasThe sun and lamps hit the same white ceilingHighlights and light sources can be noticeably brighter than the rest of the frame
Dark areasShadows are rendered more simply, without extra nuanceMore shades in the shadows, if the screen can show them
Where disappointment liesRarely: the format is predictableA screen with limited brightness compresses the range, and the image looks dim
What you needAlmost any screen and sourceHDR in the content, the source and the screen all at once

24 fps vs. 60 fps vs. motion smoothing

Criterion24 frames per second60 frames per secondMotion smoothing
Where you see itThe traditional frame rate for moviesSports broadcasts, video games, some video recordingsA screen feature, not a property of the content itself
How motion looksSlight judder on pans, the familiar "cinematic" lookSmooth, crisp motionUnnaturally smooth, like a home video
Possible glitchesStutter if the screen repeats frames unevenlyHardly any, if the source and screen are in syncHalos around moving objects, "swimming" details
What to doTurn on a mode that keeps the original frame rate, if there is oneLeave it as isTurn it off for movies or set it to the minimum
  • Guides

    Step-by-step guides: setting up a new screen, choosing a picture mode, turning off extra processing and matching brightness to the room. Plus the article index.

  • Fix the picture

    What to do if the picture looks blurry or dark, gradients show bands, motion stutters, colors look off or there are black bars around the edges.

  • Glossary

    A glossary of terms: resolution, pixel, bitrate, codec, compression, HDR, frame rate and refresh rate, motion smoothing, banding and more.

  • Tools

    What to use when adjusting the picture: test images, the screen menu and signal info, source settings, room lighting and notes on your settings.

  • Questions

    Answers about this reference, about resolution, HDR and frame rate, and about comfortable screen time for the whole family.

Sources

  • General information on video formats and displays (reference principles)
  • FantastikaHD editorial materials

This advice is written in general terms as of the date it was prepared. Screen menus, mode names and factory settings vary from device to device and change with updates, so check your own manual and trust your eyes more than the labels on the box.